In the root folder of the game appear in the file HandlingAdder.ini which can be set up.
Description: this program allows you to add new handling for a car in GTA SA gta_sa.exe versions supported:-1.0 us (14383616 bytes)-1.0 us compact (5189632 bytes) usage: PS: Data allows you to add/hučit′ handlingi ONLY for cars.
Open the ' HandlingAdder.ini ' using any text editor.
The ' Count '-number of handlingov specified in the block-a block which contains the real ID (IDE), further there are adapters with names that were listed.
Note the Index blocks that points to the HandlingID orignal′nogo handlinga (ancestor) of our new.
While in the blocks already are familiar. The file ' DefaultCarHandling.txt ' contains a standard handling as I enjoyed everything: the adder to ' a (prmer hook) for example-Colorblind Vasily thinks collects cube-Rubik for ten seconds. UH.. not that ... Oh yes-included ' HandlingAdder.ini ' Count = 1, i.e. it is added/substituted for just 1 ID, this is specified in the block ID is 411, Infernus, that if ID is 411, and must be a named, Yes, you have one.
The Index parameter is equal to 11 in the block, the ancestor of our handlinga in ' HandlingAdder.ini ' is located in ' handling Handling.cfg ' on line number 11 (INFERNUS. blah blah blah ...)(the numbering starts from zero).
PS2: the same thing is done with new added machines.
PS3: Optimal Index ' OM is the 11th from infernusa, it works almost all of the index settings, in fact, is not affected in any way, because they are read from a file. For example I have no come get rigid DUNE work with the new handlingom Index ' on any e-IE as not cool, and bugs are and will be, though not significant.
PS4: If you add a new machine, we need to write our existing Vehicles.ide HandlingID.
The best option to add cars-increase the Count, add a new ID in the block, then copy the block of Infernus ' a from ' DefCarHandling.txt ' in our ' HandlingAdder.ini ', changing its name to our ID (type), save, start the game, if you are running the handlinge-change the parameters and rejoice.