Weapons in GTA Vice City

One of the significant innovations in GTA Vice City compared with GTA 3 is the fact that now you can take only one weapon of each type. The only thing that upsets - the absence of AK-47.

1. Hand fighting


1.1. Punches and kicks
Requires hits: 5
Description: Causes most minor damage.
1.2. Brass knuckle
Requires hits: 3
Description: Knocks down with the first strike, increasing the force of impact. Practically there is no reason why you should refuse to use it.

2. Cold weapon


2.1. Screwdriver
Price: 10$
Allows to run: Yes
Requires hits: 2
Description: Although it has a good enough destructive power, but has a small radius of action and there is no opportunity to hold down the Fire button and take a few punches.
2.2. Hammer
Price: 20$
Allows to run: Yes
Requires hits: 3-4
Description: a Weak stopping power can be compensated frequent strikes.
2.3. Meat cleaver
Price: 50$
Allows to run: Yes
Requires hits: 3
Description: Has a high destructive power, but there is no possibility to apply a few punches.
2.4. Baseball bat
Price: 80$
Allows to run: no
Requires hits: 2-3
Description: the Main disadvantage is not being able to run with the weapon. But has a normal deadliness it is possible to apply several hits in a row, but the main thing - with the first strike any knocks down.
2.5. Night stick
Price:
Allows to run: Yes
Requires hits: 3-4
Description: falls on the first stroke, there is an opportunity to beat during the walk, you can run, apply a few punches. The only drawback compared with the Baseball bat is weak stopping power.
2.6. Golf club
Price:
Allows to run: Yes
Requires hits: 3-4
Description: behaves identically to the Night Stick.
2.7. Knife
Price: 90$
Allows to run: Yes
Requires hits: 1-2
Description: Though there is no possibility to apply a few punches, but sometimes the second impact is not required. The result strongly depends on the point of impact.
2.8. Machete
Price: 100$
Allows to run: no
Requires hits: 3-4
Description: the Only compensation for mediocre stopping power, no running, no possibility to apply a few punches - normal range. Also not always falls on the first stroke.
2.9. Katana
Price: 300$
Allows to run: Yes
Requires hits: 1-3
Description: Has the biggest range, you can kill with one blow, there is a possibility of running with weapons. The only drawback is that you cannot apply a few punches.
2.10. Сhainsaw
Price: 500$
Allows to run: no
Requires hits: 1
Description: the Main thing is to reach the enemy. The rest is a technical matter.

3. Explosives


3.1. Grenades
Price: 300$
Description: Effective at medium ranges against large groups of enemies as well as against vehicles. The only problem is to get where you want.
3.2. Remote grenades
Price: 8000$
Description: is Similar to a simple grenade but after a shooting in the hands appears remote with a red button. Effective in cases when known in advance the location of the blast.
3.3. Molotov Cocktail
Price:
Description: These bottles with selffiring mixture is extremely effective against large groups of enemies on medium distances.

4. Pistols


4.1. Pistol (Colt .45)
Price: 100$
Allows to run: Yes
First person View: no
Magazine capacity 17
Shooting from vehicle: no
Requires hits: 4
Description: Weak stopping power is compensated by a large clip, and a quick recharge and high rate of fire. Allows you to shoot while walking.
4.2. the .357 (Colt Python)
Price: 2000$
Allows to run: Yes
First person View: no
Magazine capacity 6
Shooting from vehicle: no
Requires hits: 1
Description: Though it allows you to neutralize the enemy with his first shot, but has a low rate of fire and slow reload time. Especially large delay before the first shot. Effective during an attack on a small group of enemies.

5. Shotguns


5.1. Shotgun
Price: 500$
Allows to run: no
First person View: no
Magazine capacity 1
Shooting from vehicle: no
Requires hits: 1-2
Description: Effective at close range, because on average have to shoot twice. Even has a small rate of fire, but you can press the Fire button and release bullets evenly, without stopping to recharge.
5.2. Stubby shotgun
Price: 600$
Allows to run: no
First person View: no
Magazine capacity 1
Shooting from vehicle: no
Requires hits: 1
Description: On the behavior is similar to a simple Shotgun, but with one shot fly not three but five pellets. Has an extremely small range (the lowest among all firearms) and latencies when recharging, but the destructive power is enough to not shoot at the same target twice. Effective at close range against large groups of enemies.
5.3. S.P.A.S. 12
Price: 4000$
Allows to run: no
First person View: no
Magazine capacity 7
Shooting from vehicle: no
Requires hits: 1
Description: Has crazy for the shotgun rate of fire. Extremely effective against vehicles at small and medium ranges.

6. Easy automatic weapons


6.1. Mac
Price: 300$
Allows to run: Yes
First person View: no
Magazine capacity 30
Shooting from vehicle: Yes
Requires hits: 7
Description: Has an extremely low killing power (the lowest among all firearms). The only nice thing - firing when walking.
6.2. Uzi
Price: 400$
Allows to run: Yes
First person View: no
Magazine capacity 30
Shooting from vehicle: Yes
Requires hits: 4
Description: The highest rate in its class and not bad palpable stopping power makes this weapon effective on any distances.
6.3. Tec 9
Price:
Allows to run: Yes
First person View: no
Magazine capacity 50
Shooting from vehicle: Yes
Requires hits: 5
Description: the Average rate of fire and moderate stopping power make this weapon effective only at close range. But there are som good things: roomy clip and firing when walking.
6.4. MP
Price: 3000$
Allows to run: Yes
First person View: no
Magazine capacity 30
Shooting from vehicle: Yes
Requires hits: 1
Description: the Best in its class in all respects. Effectively, even at far distances.

7. Machines


7.1. Kruger
Price: 1000$
Allows to run: no
First person View: yes
Magazine capacity 30
Shooting from vehicle: no
Requires hits: 2
Description: Has a relatively small rate of fire, but the major disadvantage is you need two hits.
7.2. M4
Price: 5000$
Allows to run: no
First person View: yes
Magazine capacity 30
Shooting from vehicle: no
Requires hits: 1
Description: the Best universal weapon. It has a good rate of fire, effectively on any distances: one shot - one kill.

8. Heavy weapon


8.1. Flamethrower
Price:
Allows to run: no
First person View: no
Magazine capacity 50
Shooting from vehicle: no
Requires hits: 1
Description: Extremely effective at close range against a large number of enemies.
8.2. Minigun
Price: 10000$
Allows to run: no
First person View: no
Magazine capacity 500
Shooting from vehicle: no
Requires hits: 1
Description: short and medium ranges for a fraction of a second mowing absolutely everything!
8.3. M60
Price: 8000$
Allows to run: no
First person View: yes
Magazine capacity 100
Shooting from vehicle: no
Requires hits: 1
Description:: a Smaller rate compared to a Minigun offsets by greater accuracy and the ability to fire from the first person.
8.4. Rocket launcher
Price: 8000$
Allows to run: no
First person View: is required
Magazine capacity 1
Shooting from vehicle: no
Requires hits: 1
Description: the Most effective weapon against any kind of equipment. Can be used against large groups of enemies.

9. Sniper rifles


9.1. Sniper rifle
Price: 1500$
Allows to run: no
First person View: is required
Magazine capacity 1
Shooting from vehicle: no
Requires hits: 1
Description: the Main drawback is the low rate of fire
9.2. .308 Sniper (PSG-1)
Price: 6000$
Allows to run: no
First person View: is required
Magazine capacity 7
Shooting from vehicle: no
Requires hits: 1
Description: Has excellent rate of fire. The only drawback - laser sight that is almost not visible at great distances. Other parameters did not differ from the Sniper rifle.