Vice City Big Mission Pack v1.1


Scripted scm mod for GTA: Vice City, adding a large number of new missions and game mechanics.

Features of the mod:
- Over 60 new missions:
- 50 missions from bosses (Kem Jones, Hilary, Mercedes, Burkley, Marcus, shark gang)
- About 15 additional missions: a mission for a policeman (with a bias towards realism, not action), a mission for Special Forces (includes 3 operations: Destroying a large group of bandits; Rescuing a hostage; Protecting a group of policemen), a mission for the FBI, robberies of shops (slightly larger than in the original, with 3 teammates), raids by special forces on various objects, hijacking a truck for bikers and more on trifles.
- New competition at Deathring Stadium
- Missions from Mr. Black are given by phone. Mr. Black will sometimes call you and offer you various small jobs.
- Capture and protection of businesses (9 businesses in total) Money for control of businesses drips on the bank. score every 24 game hours. About enrollment you will call and inform the manager.
- 24 New street racing
- Boss fights. Only 12 bosses. Become available gradually after the passage of the game and increase the percentage of passing. To enroll in the statistics, you need to win at the level of difficulty minimum "Hard"
- Inventory. Opens with the V key (camera change) when the player is out of the car. Contains hilks, broniq, 4 types of pills, loot boxes and phone.
- Pills. Only 4 types, give temporary effects, you can read and buy in pharmacies and bartenders
- New pickups: pills, loot boxes, bags of money ($20k), appear in random places
- Phone. Available from inventory. Through the phone, you can order various services: order weapons and armor, rent a car, helicopter, boat, check your bank account, see the statistics of completed missions, etc. At the beginning of the game, there are few options, other options open after some missions.
- Improvements. They are also "Accessories" 30+ different upgrades, giving various bonuses. Sold in accessory stores and some other sellers.
- Costumes can now be bought and they give the player different effects
- The number of rounds is now limited. You can increase the limit by buying a suit or improving.
- When the player dies, he loses almost all the money, weapons and costume. You can save some of your good by buying the appropriate improvements.
- Sellers of weapons, food, pills, upgrades, etc.
- Satiety system. Over time, Tommy will want to eat. You can feed it in any diner or bar. If Tommy is well, CP will gradually recover, otherwise it will decrease.
- The bank works. You can throw money there if you do not want to lose it at death
- 15 New homes to buy. Some houses have their own transport
- Rampaigi appear in random places
- All interiors are available

* Statistics of completed tasks can be viewed in the phone in the "Statistics" section
* The mod is entirely built on the game engine, so if you see some illogical moment, then most likely it is a limitation of the engine.
* The mod is not finished, bugs and claims can be thrown to the mail bigmissionpack@gmail.com

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Author Axirion

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