
Do more, or get.
Time passes and the major changes that are taking developers, creating blockbuster, replaced the small and exact solutions, which are supported gigabytes of research and analysis of focus groups, which prove that people will continue to pay the price for the entrance. Innovations become predictable. Add a two-handed weapon possession in the Sequel 2. Imagine cooperative in a Sequel to 3. Yes, basically it's a single game, but why not try the multiplayer in a Sequel to 4?

For the long-awaited continuation of Rockstar are not collecting marketing research and look at the focus groups. In an attempt to exceed the expectations of players expand their creative scope inside, and try to add something in game design as such, the Studio decided to use the chance that other publishers shoals would instantly, thinking this is too complicated, expensive and time-consuming.
Grand Theft Auto V has developed almost all the mechanics, all the features of the big world in the history of the series, presenting new technologies that radically alter the gameplay experience.
Why should we manage one protagonist, when you can switch between the three at any time.
New perspective.


"We loved Nico and felt that he was really a strong main character for the game, then we started working with John Marston," says Vice President of Rockstar Games - Dan Houser. "Then we were told that the Western get just a disaster, but we thought we could do something interesting, with a deep character, which you can fall in love. We feel that after these two games, the development of something like not enough, we simply can't beat themselves. We then came to the concept of the game in the form of episodes with three characters."

When Rockstar began to discuss the consequences of the presence of three characters in Grand Theft Auto V in terms of design, the idea quickly grew from the usual division between the characters, which was a natural evolution from simple episodes. Instead of rotation among the five missions for one character for another five and five for the third, that if we make a permanent move between them? Obviously, this is not an easy task, but Rockstar saw opportunities in terms of both the story and gameplay flexibility, and it is well worth trying. From the plot, it will create a more individual style of the main character and bind certain behavior to this character. From the side of the gameplay, if the players live in different regions of the world, players will be much brighter feel the world outside of missions. Also, Rockstar thus get rid of the empty space missions, allowing players to change the perspective touch of a button.
"It was extremely difficult, because before that we tried to save the life of only one story, now that we have three," said Houser. "It caused a lot of problems, but I think that advantage on the very basic level is the ability to tell a much more complete history, while maintaining the naturalness. The same applies to game design, then you don't have to force one character go through all situations, absorbing every little bit of information. On the other hand, it lets you play as the main hero and villain. We hope that we have had a strong and interesting set of secondary characters, although perhaps not as diverse as in the previous games, because often, those people with whom you arguing - and there are other player characters.
to be Continued...